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Foro » Sección M.U.G.E.N. » WIP » [WIP FULL GAME]RockMan/Megaman Grand Battle (NES Style 8bit)
[WIP FULL GAME]RockMan/Megaman Grand Battle
XzestFecha: Sábado, 31 de Enero 2009, 18:16 | Mensaje # 1
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The name can be change.

Available Character

Some Screen Shot

System is nes style boss fighting. Select yours Robot and go to fight against
all bosses NES Style 1-9. (may be Haven't 8)

Available chars
Skill
Rockman/Megaman
-Charge Shot (Need Help How to code it)
-Sliding
X
-Charge Shot
-Dash
-Wall Jump (Need Help How to code it)
ZXA(Grey)
-Laser Shoot
-Sliding
-Wall Jump
Blues/Protoman
-Charge Shot
-Sliding
-Shiled Guard
-High Jump
Forte/Bass
-Charge Shot
-Sliding
-Air Jump (Need Help How to code it)
Rockman S.Adapt
-Charge Homing Rocket punch (Need Help How to code it)
-Fly with Jet (Need Help How to code limitation of flying )
Rockman EXE
-Special Buster
-Sliding
Roll
-No idea now maybe have Beat or Rush as striker.

secret char
Rockman with out Cap
- Rapide shot
Classic Rockman
- like original from MM1-2
ZXA(Ashe)
- Like Grey
RockMan Pow
- Power Punch Charge

Secret Boss

Vava 8bit

All boss are only AI Chars

I need to learn about it a lot

This Idea come from KhMaIBQ 'Rockman Mugen edition(I need to contact him for permision to use his coding style.)

I would like to use KhMaIBQ/Nanashi ' coding style(cuz his coding is the most similar NES Style) but I cannot contact him
he didn't let any e-mails and no way to contact him even in his site.
Who Know how to contact him please let me know.

Sprite editor are my friends.
Sprite rip Thanks to Sprite INC
Sprite Rm7/Mm7 nes style Thanks to Mend (2ch)

If anyone can teach me about Charge Shot coding,air jump,wall jump and flying limit I would be very appriciate.

Thanks in advance.
PS. If I cannot contact KhMaIBQ/Nanashi game will be private.

PS 2 . Some question to ask how can I encript the game what software should I use?

PS3. I can understand spanish a little bit please comment in english is better.

Mensaje editado por Xzest - Sábado, 31 de Enero 2009, 18:19
 
KranosFecha: Sábado, 31 de Enero 2009, 22:11 | Mensaje # 2
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Wow! it's very very awesome!

Nice sprites!


 
naoshikoFecha: Domingo, 01 de Febrero 2009, 00:09 | Mensaje # 3
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Some mugs looks... badly edited, maybe you should fix them.


 
asrwgmFecha: Domingo, 01 de Febrero 2009, 04:13 | Mensaje # 4
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Well, looks pretty good.
The ZX picture should be made facing towards, since everybody is facing towards the screen.
 
Roberto22Fecha: Domingo, 01 de Febrero 2009, 04:27 | Mensaje # 5
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Excellent and very good!





Proximo wip Wind Man o Dust Man
 
XzestFecha: Domingo, 01 de Febrero 2009, 15:03 | Mensaje # 6
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Quote (asrwgm)
Well, looks pretty good.
The ZX picture should be made facing towards, since everybody is facing towards the screen

Yes I Know that I only try to distinct Grey and Ashe But it look wierd it will be change soon.

 
doomguyFecha: Domingo, 01 de Febrero 2009, 17:26 | Mensaje # 7
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WOW is amazing as I do lifebars like this? smile

 
JAPXFecha: Lunes, 02 de Febrero 2009, 00:22 | Mensaje # 8
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Wow great job men looks cool this gameeeee!! biggrin








 
Hunter_eXeFecha: Lunes, 02 de Febrero 2009, 12:44 | Mensaje # 9
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wow, the sprites looks excelent to me, good job






Crash of the Titans M.E. Progress:

Screenpack: 95%
Chars: 30%
Lifebars: 50%
Stages: 5%
 
XzestFecha: Lunes, 02 de Febrero 2009, 16:01 | Mensaje # 10
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ZXA portrait fix

ps.why I can't edit the topic it isn't allowed?

 
The_Virus_XFecha: Lunes, 02 de Febrero 2009, 21:54 | Mensaje # 11
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now, the forte's mugshot like a bit mad

but all of them it's awesome




 
asrwgmFecha: Martes, 03 de Febrero 2009, 03:38 | Mensaje # 12
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O, now that ZX looks better happy
 
XzestFecha: Domingo, 08 de Febrero 2009, 05:10 | Mensaje # 13
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update Forte/Bass mugs shot

 
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